Skills

Skills
| Skill | Uses | |
|---|---|---|
| Attack | Attack | Wielding stronger melee weapons and hitting monsters more accurately in Melee. |
| Strength | Dealing more melee damage and equipping certain weapons. | |
| Defence | Wearing stronger armour and decreasing chance of being hit. | |
| Ranged | Equipping stronger ranged weapons and armour. It also increases ranged accuracy. | |
| Prayer | Activating temporary aids to assist in combat. | |
| Magic | Magic | Casting various combat and utility spells. |
| Runecraft | Creating runes used for casting Magic. | |
| Hitpoints | Amount of damage you can withstand. | |
| Crafting | Creating items such as jewellery, pottery, and ranged armour. | |
| Mining | Obtaining ores and minerals from rocks. | |
| Smithing | Smelting ores into bars and forging bars into armour and weapons. | |
| Fishing | Catching fish. | |
| Cooking | Making and cooking food. | |
| Firemaking | Lighting logs into fire. | |
| Woodcutting | Chopping down trees. | |
| Agility | Traversing shortcuts and increases the rate at which energy recharges. | |
| Herblore | Cleaning and using herbs to create potions. | |
| Thieving | Stealing from market stalls and chests and pickpocketing non-player characters. | |
| Fletching | Creating ranged weapons and ammunition. | |
| Slayer | Killing certain monsters that can't normally be defeated. | |
| Farming | Planting and harvesting crops. | |
| Hunter | Capturing wild animals and creatures. | |
Skill types
There are four types of skills: Combat, Gathering, Production and Utility.
Combat skills - A skill that directly integrates with the existing combat system and can improve your power in combat.
Gathering skills - A skill that focuses on collecting resources generally to train Production skills.
Farming,
Fishing,
Hunter,
Mining, and
Woodcutting.
Production skills - A skill used to take raw resources and use them to make something useful. In Old School RuneScape, these tend to resemble real-life trades.
Utility skills - A skill that enhances gameplay mechanics in a unique way. These tend to expand a player's tool-kit in a way that is difficult to describe.
Agility,
Firemaking,
Slayer, and
Thieving.
Experience increase
The amount of experience needed for every level-up increases approximately by 10% for every level. This is shown in the way that it is 83 experience between levels 1 and 2, but 91 experience between levels 2 and 3. (10% of 83 is roughly 8, therefore the next level-up would require 91 experience.) The required experience for each level-up grows exponentially; the growth of experience gaps between levels gets larger and larger at higher levels. The experience table clearly indicates this.
In addition, the experience required doubles approximately every seven levels. For example, the experience needed for level 92 in a skill is almost exactly half of that needed to reach level 99.
The below equation directly gives the number of experience per level:
<math>\text{Total experience} = \left \lfloor \frac {\sum_{x = 1} ^ {L - 1} \left \lfloor x + 300 \times 2 ^ \frac {x} {7} \right \rfloor} {4} \right \rfloor</math>
This can be further derived into a closed-form function with a positive real variable L (standing for level), although this requires ignoring one floor function of the exact formula and thus contains an exceedingly minor error margin. The approximation rapidly approaches the original sum asymptotically. The function is as follows:
<math>\text{Total experience} \approx \left \lfloor \frac{1}{8} \cdot \left( {L}^{2} - L \right) + 75 \cdot \frac{{2}^{\frac{L-1}{7}}-1} {1 - \sqrt[7]{0.5}} \right \rfloor</math>
Lua error in package.lua at line 80: module 'Module:Tnavbar' not found.