Cerberus

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Revision as of 02:17, 1 May 2025 by Eli (talk | contribs) (Created page with "==How to get there== Use the Teleport Menu <code>Bosses > Cerberus</code>. Iron Winches are found in Cerberus' Lair and used to enter the area with Cerberus. Selecting the peek option informs the player of whether or not there is another player fighting Cerberus. ==Setup== Cerberus is weakest against <code>Crush> Stab > Slash</code>. Ideal weapons would be: <code>Inquisitor's mace > Osmumten's fang > Lite Whip > Archlight</code>. ==Strategy== CCerberus attacks wit...")
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How to get there

Use the Teleport Menu Bosses > Cerberus. Iron Winches are found in Cerberus' Lair and used to enter the area with Cerberus. Selecting the peek option informs the player of whether or not there is another player fighting Cerberus.

Setup

Cerberus is weakest against Crush> Stab > Slash. Ideal weapons would be: Inquisitor's mace > Osmumten's fang > Lite Whip > Archlight.


Strategy

CCerberus attacks with all three forms of combat:

Melee - Cerberus bites the player. This attack will only be used if the player is standing within melee range. Ranged - Cerberus stands on her hind legs and kicks out with her front legs, firing a translucent spiky ball. Magic - Cerberus lowers her head and fires a smooth black ball. All of these attacks have a max hit of 23. Protection Prayers prevent all damage, but must be active as the attack is launched. If you are picking just one protection prayer it suggested to just use pray mage.

Cerberus also has two special attacks.

  • Cerberus spits three fireballs, one landing ON you and two landing around you. Standing in one of these pits of fire will continously deal damage to you, so move! Usually 1 tile is enough. You can identify the fire ball attack when Cerberus gets text over her head saying: Grrrrrrrr. When she growls, you move one tile away from where you are standing to avoid this attack.
  • Cerberus can summon three ghosts, you can identify this attack easily as there will appear text over her head saying: Arrroooooo. Each ghost will attack in its respective attack style.
    • Blue ghost = Magic
    • Green ghost = Ranged
    • Red ghost = Melee

When you don't pray the correct prayer or if you're too late, it will hit you and drain 30 prayer points or 30 hitpoints for each ghost hitting you. If you're unlucky, this will completely drain your prayer so be careful. A spectral Spirit shield should negate this damage.

On the image below you see four highlighted tiles. The single tile is where I like to stand during the entire fight, I tag Cerberus and run back to this tile. The 3 tiles in a row are an indicator on when to flick prayers. The three ghosts all have an attack animation, Blue ghost shoots a blue ball, green ghost shoots a green ball and red ghost is the ghost itself flying towards you. When the ball or red ghost hits or passes those three tiles, you pray the respective prayer. The trick to this method is to pray late, if you pray the respective prayer BEFORE the animation reaches the tiles, you will most likely get hit. If you pray when it hits that tile or just after, you will be protected most of the time.

TIP: If you are already praying mage and the first ghost is magic, switch to ranged real quick and back to magic when the animation starts. If you don't do this, it counts as praying too early, resulting in you getting hit.


Notable Drops