Fight Caves
TzHaar Fight Cave Strategies
For any donator rank, players start at wave 63, where TzTok-Jad spawns. Non-donators begin at wave 60. This guide provides strategies for both donator and non-donator starts.
Suggested Stats
- 75+ Ranged
- 44+ Prayer
Suggested Gear
Any decent Ranged gear should suffice. Recommended weapons include a Magic shortbow or Rune crossbow (or better). Bring a few Prayer potions, a Ranged potion if available, and food.
Donator Ranks
For all donator ranks, players start at wave 63, directly at TzTok-Jad. Jad has two attacks: **Ranged and Magic**. Players must **switch prayers in time with Jad's attack animations**:
- **Ranged attack** – Jad stomps, causing an earthquake-like effect.
- **Magic attack** – Jad growls, rears up, and fires a fireball.
Players must switch **between Protect from Missiles and Protect from Magic** when Jad begins his attack animation. Switching too late may result in being hit.
At **half health**, Jad’s **healers (Yt-HurKot)** spawn. Tag each healer once to draw their aggro and prevent them from healing Jad excessively. After managing the healers, finish off Jad to claim the **Fire Cape**.
Non-Donators
Non-donators begin at wave **60**. Below are the steps leading to **wave 63**, where they can use the donor strategy.
| Wave | Monsters | Notes |
|---|---|---|
| 60 | Ket-Zek (360), Yt-MejKot (180), Tok-Xil (90), Tok-Xil (90) | Kill the Tok-Xils first! |
| 61 | Ket-Zek (360), Yt-MejKot (180), Yt-MejKot (180) | Use Protect from Magic for the next wave. Watch where the **orange Ket-Zek** spawns. |
| 62 | Ket-Zek (360), Ket-Zek (360) | Locate the **orange Ket-Zek** as quickly as possible. Before killing the last Ket-Zek, restore **HP and Prayer**. Start the next wave with **Protect from Missiles** active and be ready to switch protection prayers immediately. |
Once **wave 63** begins, refer to the **donator guide** to defeat **TzTok-Jad**.
NPCs of the Fight Cave
| Waves | Level | Name | Hitpoints | Attack Style | Max Hit | Notes |
|---|---|---|---|---|---|---|
| 60 | 90 | Tok-Xil | 40 | Ranged, Melee | 13 | An accurate Ranged attacker. High priority unless Tz-Kih is trapped. |
| 61 | 180 | Yt-MejKot | 80 | Melee | 31 | A slow melee enemy that can be trapped. Heals itself and nearby monsters. |
| 60-62 | 360 | Ket-Zek | 160 | Magic, Melee | 54 | Requires Protect from Magic. Dangerous at close range. |
| 63 | 702 | TzTok-Jad | 255 | Melee, Magic, Ranged | 97 | Final boss of the Fight Caves. Requires perfect prayer switching. |
| 63 | 108 | Yt-HurKot | 60 | Melee | 14 | Jad’s healers. Must be tagged to prevent healing Jad too much. |
