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'''This is a 'safe' activity.''' Players who '''die''' keep their items, respawn on the lander, and can rejoin combat immediately. In addition, Hitpoints, Prayer points, special attack, and run energy are fully restored at the end of each game. All stats are restored to their normal levels at the end of each game, meaning stat boosts of various potions like Super sets do not carry over from game to game. This makes using these potions for Pest Control somewhat expensive, as each game will require a new dose from each potion.
'''This is a 'safe' activity.''' Players who '''die''' keep their items, respawn on the lander, and can rejoin combat immediately. In addition, Hitpoints, Prayer points, special attack, and run energy are fully restored at the end of each game. All stats are restored to their normal levels at the end of each game, meaning stat boosts of various potions like Super sets do not carry over from game to game. This makes using these potions for Pest Control somewhat expensive, as each game will require a new dose from each potion.
{| class="wikitable mw-collapsible"
|+
!Contents
|-
|Requirements
* Skills
* Players
* Restrictions
|-
|Location
* The Outpost
|-
|Gameplay
|-
|Pests
|-
|Portals
|-
|Rewards
* Set Costs
|}
== Skill Requirements ==
== Skill Requirements ==
There are no skill requirements to enter a game of Pest Control.
There are no skill requirements to enter a game of Pest Control.

Revision as of 16:53, 8 March 2025

Pest Control is a co-operative combat-based activity. Players must defend the Void Knight from an onslaught of monsters, while at the same time destroying the portals from which the monsters spawn.

The activity is played in the name of Guthix to retain balance in the world, which may be disrupted by an influx of monsters invading islands in the south of the world. It is run by an order of Guthix known as the Void Knights. Players board landers, which transport them to islands under invasion. The activity is divided into three landers; access to each lander is not determined by combat level.

This is a 'safe' activity. Players who die keep their items, respawn on the lander, and can rejoin combat immediately. In addition, Hitpoints, Prayer points, special attack, and run energy are fully restored at the end of each game. All stats are restored to their normal levels at the end of each game, meaning stat boosts of various potions like Super sets do not carry over from game to game. This makes using these potions for Pest Control somewhat expensive, as each game will require a new dose from each potion.

Skill Requirements

There are no skill requirements to enter a game of Pest Control.

Players

A game of Pest Control can be played by 2 to 25 players. Anyone who wishes to play must board a lander. If the lander fills with 2 ore more players, the game will begin automatically.

Restrictions

Pets are allowed on the island, but not on the landers or in the minigame itself. In addition, Dwarf multicannons and Alchemy spells may not be used during the activity.

Location

Pest Control is located on the Void Knights' Outpost, which is on one of the southernmost islands in the game. It can be accessed from the docks of Port Sarim south of the Lady Lumbridge (ship). Speak with the Squire and she will ask if you want to go to the Void Knights' Outpost. Alternatively, you can right-click the squire and select "Travel".

Players can also use Pest control teleports to teleport directly to the outpost. These can be found as rewards from Treasure Trails or bought from other players.

To get to Port Sarim, players can use fairy ring code AIQ to Mudskipper Point, use the Amulet of glory's teleport to Draynor Village, or walk from Falador or Lumbridge. Another quick way to get to Port Sarim is to teleport to Ardougne, take the boat to Brimhaven and then take the charter ship to Port Sarim. The Squire's ship is located right next to the charter ship.

The Outpost

The Outpost contains various utilities, including:

  • Bank
  • General store - Sells unique items
  • Anvil - Nearby is a smith who can repair Barrows armour
  • Void Knight Archery Store
  • Void Knight Magic Store - Stocks body, air, water, earth, fire, mind, chaos, and death runes
  • Three LCVP-style ships, called "landers" - Players board these to begin games of Pest Control

Gameplay

In Pest Control, the main objective is to protect the Void Knight from damage that is inflicted by pests that are spawned by four different portals. The players will succeed as long as the Void Knight stays alive. There are two ways to win:

  • Defend the Void Knight for 20 minutes until time runs out.
  • Destroy all four portals before the Void Knight is killed (the most common strategy, often completed in under two minutes).

At the start of the game, portals are shielded and become vulnerable over time. Players should move quickly to attack portals as their shields drop while ensuring the Void Knight remains safe. Closing gates as players pass through them helps keep pests away from the Void Knight.

Most players should focus on destroying portals, while a small group (2–3 players) defends the Void Knight from attacking pests. Specific sniper-like players can double as both defenders and attackers by standing on the ranged platforms. Spinners, which heal portals, should be either eliminated or lured away by rangers, mages, and halberdiers to prevent them from undoing progress. Standing directly in front of a portal should be avoided, as this can block Spinners from being lured and may trap players.

Each portal starts with 200–250 Hitpoints and has high defensive bonuses against every stat, except for its weakness. When a portal is destroyed, it stops spawning pests and restores 50 health to the Void Knight. Players should check the Void Knight's health after each portal kill—if it's being overwhelmed, switching to defence may be necessary.

Pests

Pests are the monsters that spawn out of portals to kill players and the Void Knight. During the game, players must defend the Void Knight from various enemy creatures that spawn from the enemy portals. These pests have different abilities, such as dealing high damage, healing portals, or attacking the Void Knight directly. Some require specific strategies to counter effectively. For a detailed breakdown of each pest and how to handle them, see Pest Control/Strategies.

Monsters
Name Attack style Combat levels
Brawler Melee 51, 76, 101, 111 or 129
Defiler Ranged 33, 50, 66, 80, or 97
Ravager Melee 36, 53, 71, 89, or 106
Shifter Melee 36, 57, 76, 90, or 104
Spinner Melee 37, 55, 74, 88, or 92
Splatter Melee 22, 33, 44, 54, or 65
Torcher Magic 33, 49, 67, 79, 91 or 92

Portals

A portal with its shield active.

Portals are the key mechanic in Pest Control. A portal will continually spawn pests until it is destroyed.

At the start of any game, all four portals are protected by shields, which renders them immune to damage. These shields are visually indicated by faint, white lines which surround the protals. Players must wait for the Void Knight to disable each shield before they are able to attack the shield. While waiting, they must protect the Void Knight from any damage by the pests that are spawned from the portals.

The Void Knight, as well as the chatbox, will announce that a shield has dropped. The shields always drop in a set pattern, which goes on a specific rotation. For a detailed breakdown on the shield rotations, please see Pest Control/Strategies.

As a rule of thumb; the first shield will always drop 15 seconds into the game, and the remaining shields deactivate every 30 seconds thereafter. All shields will be down by 1 minute and 45 seconds into the game.

Once a portal’s shield is down, players can attack and destroy it. Each portal starts with 200 Hitpoints in the novice lander and 250 Hitpoints in the intermediate and veteran landers. Portals have a Defence level of 120 and a +100 defensive bonus against all attack styles, except for their specific weakness. Players should target the portal’s weakness or use weapons with high accuracy for effective damage.

Destroying a portal stops it from spawning pests and restores 50 health to the Void Knight. The game is won once all four portals are successfully destroyed. Alternatively, the game will end if the Void Knight reaches 0 HP. Any players performing non-combat related activities, such as fletching, will have their actions interrupted when a portal loses its shield.

The specific weakness of each portal is indicated by the following table:

Colour Location
W
E
SE
SW

Rewards

Commendation points are the main reward for playing Pest Control and can be exchanged for experience, Void Knight equipment, and other rewards. To earn them, players must maintain their activity bar throughout the game.

  • The activity bar must stay above 25% to remain eligible for rewards.
  • If it drops to 0% before the game ends, no commendation points will be awarded.
  • The bar will turn red when close to depletion as a warning.

Winning players are rewarded with a number of commendation points dependent on the chosen difficulty level and whether they have completed certain tiers of Combat Achievements. The most commendation points a player can have at any time is 4,000, as the squire will not let you board a boat while in possession of 4,000 points. Commendation points can be traded in for experience, Void Knight equipment, and various resource packs. You also receive coins for each game of pest control won, equivalent to 10 times your current combat level. The total points you get from Pest Control can be boosted during a Server Pest Control Event. AS THERE IS NO REQUIRMENT FOR VETRAN IT IS THE BEST BOAT TO USE.

Lander Without Event With Event
Veteran 10 20

Set costs

The total cost of obtaining a full set of Void armour. Since the Void Knight mace is not required for any of the full armour sets, its cost should only be considered when calculating for the full collection log.

Regular void Elite void
1 helm 170 points 250 points
2 helms 210 points 290 points
3 helms 250 points 330 points
Collection log 302 points 372 points

Images

REWARDS