Cerberus: Difference between revisions

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Created page with "==How to get there== Use the Teleport Menu <code>Bosses > Cerberus</code>. Iron Winches are found in Cerberus' Lair and used to enter the area with Cerberus. Selecting the peek option informs the player of whether or not there is another player fighting Cerberus. ==Setup== Cerberus is weakest against <code>Crush> Stab > Slash</code>. Ideal weapons would be: <code>Inquisitor's mace > Osmumten's fang > Lite Whip > Archlight</code>. ==Strategy== CCerberus attacks wit..."
 
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==Setup==
==Setup==


Cerberus is weakest against <code>Crush> Stab > Slash</code>. Ideal weapons would be: <code>Inquisitor's mace > Osmumten's fang > Lite Whip > Archlight</code>.
Cerberus is weakest against <code>Crush> Stab > Slash</code>. Ideal weapons would be: <code>Inquisitor's mace > Osmumten's fang > Lite Whip > Archlight</code>.  




==Strategy==
==Strategy==


CCerberus attacks with all three forms of combat:
Cerberus attacks with all three forms of combat:


Melee - Cerberus bites the player. This attack will only be used if the player is standing within melee range.
Melee - Cerberus bites the player. This attack will only be used if the player is standing within melee range.
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Cerberus also has two special attacks.
Cerberus also has two special attacks.
===Summoned souls===
[[File:Summoned Souls prayer flick.gif|thumb|right|A player switching the correct prayers against the Summoned Souls.]]


* Cerberus spits three fireballs, one landing ON you and two landing around you. Standing in one of these pits of fire will continously deal damage to you, so move! Usually 1 tile is enough. You can identify the fire ball attack when Cerberus gets text over her head saying: ''Grrrrrrrr''. When she growls, you move one tile away from where you are standing to avoid this attack.  
*This attack only starts when Cerberus falls below 400 health, and is used every seventh attack.
* Cerberus can summon three ghosts, you can identify this attack easily as there will appear text over her head saying: ''Arrroooooo''. Each ghost will attack in its respective attack style.
*This attack is indicated with her howling "Aaarrrooooooo", causing three Summoned Souls to appear from behind the archaic skull. They cannot be harmed.
** Blue ghost = Magic
*Each one attacks using a different combat style:
** Green ghost = Ranged
<span style="color:#1E90FF;">Blue ghost</span> = Magic
** Red ghost = Melee


When you don't pray the correct prayer or if you're too late, it will hit you and drain 30 prayer points or 30 hitpoints for each ghost hitting you. If you're unlucky, this will completely drain your prayer so be careful. A spectral Spirit shield ''should'' negate this damage.
<span style="color:#32CD32;">Green ghost</span> = Ranged 
 
On the image below you see four highlighted tiles. The single tile is where I like to stand during the entire fight, I tag Cerberus and run back to this tile. The 3 tiles in a row are an indicator on when to flick prayers. The three ghosts all have an attack animation, Blue ghost shoots a blue ball, green ghost shoots a green ball and red ghost is the ghost itself flying towards you. When the ball or red ghost hits or passes those three tiles, you pray the respective prayer. The trick to this method is to pray late, if you pray the respective prayer BEFORE the animation reaches the tiles, you will most likely get hit. If you pray when it hits that tile or just after, you will be protected most of the time.
<span style="color:#FF4500;">Red ghost</span> = Melee
*The souls appear in a randomized order, and attack once each in sequence from '''west to east'''.
**If the attack is not protected against, it will deal 30 damage; an elysian spirit shield reduces this to 22 damage.
**If the attack is protected against, it will drain 30 prayer points instead; a spectral spirit shield reduces this to 15 prayer points.
***It is sufficient to have the correct prayer active when the attack is launched, even if this would drain the player's prayer to 0. As a result, players need a minimum of about 65 prayer points (35 with a spectral spirit shield) when the attack starts to block all three attacks.
***In order to block the attack, it must be prayed against before the spirit attacks.
 
If Cerberus is killed when the spirits are summoned, they will despawn upon attempting to attack the player. Note that any spirits that attack just as she dies will still damage the player, so pray accordingly if this happens.
 
 
===Lava pools===
*This attack only occurs when Cerberus is below 200 health, is indicated by her howling "Grrrrrrrrrrrrrr" and is used every fifth attack.
*Three lava pools are deployed when this attack is initiated – one on the player's location, and two at random parts of the area.
*The pools have a 3x3 AoE (1 tile from the centre).
**Standing in its radius when it is spawned deals 10 damage.
**Standing directly on a pool deals 15 damage every two ticks.
**Standing adjacent to a pool deals 7 damage every two ticks.
*If the player is outside of melee range, there is enough time to react to the animations of the pools forming to move out the way.
*If the player is in melee range, there is not enough time to dodge the pool unless the player is already running as the attack begins.
*After a few seconds, the lava pools will dissipate.
 
If Cerberus is killed, the lava pools will stop dealing damage.


''TIP: If you are already praying mage and the first ghost is magic, switch to ranged real quick and back to magic when the animation starts. If you don't do this, it counts as ''praying too early, resulting in you getting hit.''




==Notable Drops==
==Notable Drops==
[[File:Cerbdrops.png]]
[[File:Cerbdrops.png]]

Latest revision as of 06:03, 1 May 2025

How to get there

Use the Teleport Menu Bosses > Cerberus. Iron Winches are found in Cerberus' Lair and used to enter the area with Cerberus. Selecting the peek option informs the player of whether or not there is another player fighting Cerberus.

Setup

Cerberus is weakest against Crush> Stab > Slash. Ideal weapons would be: Inquisitor's mace > Osmumten's fang > Lite Whip > Archlight.


Strategy

Cerberus attacks with all three forms of combat:

Melee - Cerberus bites the player. This attack will only be used if the player is standing within melee range. Ranged - Cerberus stands on her hind legs and kicks out with her front legs, firing a translucent spiky ball. Magic - Cerberus lowers her head and fires a smooth black ball. All of these attacks have a max hit of 23. Protection Prayers prevent all damage, but must be active as the attack is launched. If you are picking just one protection prayer it suggested to just use pray mage.

Cerberus also has two special attacks.

Summoned souls

A player switching the correct prayers against the Summoned Souls.
  • This attack only starts when Cerberus falls below 400 health, and is used every seventh attack.
  • This attack is indicated with her howling "Aaarrrooooooo", causing three Summoned Souls to appear from behind the archaic skull. They cannot be harmed.
  • Each one attacks using a different combat style:

Blue ghost = Magic

Green ghost = Ranged

Red ghost = Melee

  • The souls appear in a randomized order, and attack once each in sequence from west to east.
    • If the attack is not protected against, it will deal 30 damage; an elysian spirit shield reduces this to 22 damage.
    • If the attack is protected against, it will drain 30 prayer points instead; a spectral spirit shield reduces this to 15 prayer points.
      • It is sufficient to have the correct prayer active when the attack is launched, even if this would drain the player's prayer to 0. As a result, players need a minimum of about 65 prayer points (35 with a spectral spirit shield) when the attack starts to block all three attacks.
      • In order to block the attack, it must be prayed against before the spirit attacks.

If Cerberus is killed when the spirits are summoned, they will despawn upon attempting to attack the player. Note that any spirits that attack just as she dies will still damage the player, so pray accordingly if this happens.


Lava pools

  • This attack only occurs when Cerberus is below 200 health, is indicated by her howling "Grrrrrrrrrrrrrr" and is used every fifth attack.
  • Three lava pools are deployed when this attack is initiated – one on the player's location, and two at random parts of the area.
  • The pools have a 3x3 AoE (1 tile from the centre).
    • Standing in its radius when it is spawned deals 10 damage.
    • Standing directly on a pool deals 15 damage every two ticks.
    • Standing adjacent to a pool deals 7 damage every two ticks.
  • If the player is outside of melee range, there is enough time to react to the animations of the pools forming to move out the way.
  • If the player is in melee range, there is not enough time to dodge the pool unless the player is already running as the attack begins.
  • After a few seconds, the lava pools will dissipate.

If Cerberus is killed, the lava pools will stop dealing damage.


Notable Drops