<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.simplescape.su/index.php?action=history&amp;feed=atom&amp;title=Theatre_of_Blood_Rewards</id>
	<title>Theatre of Blood Rewards - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.simplescape.su/index.php?action=history&amp;feed=atom&amp;title=Theatre_of_Blood_Rewards"/>
	<link rel="alternate" type="text/html" href="https://wiki.simplescape.su/index.php?title=Theatre_of_Blood_Rewards&amp;action=history"/>
	<updated>2026-06-06T03:39:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.0-rc.0</generator>
	<entry>
		<id>https://wiki.simplescape.su/index.php?title=Theatre_of_Blood_Rewards&amp;diff=1677&amp;oldid=prev</id>
		<title>Rem at 18:06, 23 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.simplescape.su/index.php?title=Theatre_of_Blood_Rewards&amp;diff=1677&amp;oldid=prev"/>
		<updated>2025-04-23T18:06:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:06, 23 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Theatre of Blood Rewards Wiki =&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rem</name></author>
	</entry>
	<entry>
		<id>https://wiki.simplescape.su/index.php?title=Theatre_of_Blood_Rewards&amp;diff=1676&amp;oldid=prev</id>
		<title>Rem: Created page with &quot;= Theatre of Blood Rewards Wiki =  == Overview ==  The Theatre of Blood (ToB) reward system determines what loot you receive based on your raid mode, completion time, contribution points, and RNG. This wiki explains how the system calculates rewards and who receives valuable unique drops (&quot;purples&quot;).  == Raid Modes and Requirements ==  Theatre of Blood has two different modes that affect your rewards:  * &#039;&#039;&#039;Normal Mode&#039;&#039;&#039;: Standard rewards with a 23% base chance for uniq...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.simplescape.su/index.php?title=Theatre_of_Blood_Rewards&amp;diff=1676&amp;oldid=prev"/>
		<updated>2025-04-23T18:05:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Theatre of Blood Rewards Wiki =  == Overview ==  The Theatre of Blood (ToB) reward system determines what loot you receive based on your raid mode, completion time, contribution points, and RNG. This wiki explains how the system calculates rewards and who receives valuable unique drops (&amp;quot;purples&amp;quot;).  == Raid Modes and Requirements ==  Theatre of Blood has two different modes that affect your rewards:  * &amp;#039;&amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039;&amp;#039;: Standard rewards with a 23% base chance for uniq...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Theatre of Blood Rewards Wiki =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Theatre of Blood (ToB) reward system determines what loot you receive based on your raid mode, completion time, contribution points, and RNG. This wiki explains how the system calculates rewards and who receives valuable unique drops (&amp;quot;purples&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Raid Modes and Requirements ==&lt;br /&gt;
&lt;br /&gt;
Theatre of Blood has two different modes that affect your rewards:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039;&amp;#039;: Standard rewards with a 23% base chance for uniques&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hard Mode&amp;#039;&amp;#039;&amp;#039;: Enhanced rewards with a 30% base chance for uniques&lt;br /&gt;
&lt;br /&gt;
The mode is determined by:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Completion Time&amp;#039;&amp;#039;&amp;#039;: Meeting the target time unlocks Hard Mode. Target times are:&lt;br /&gt;
#* Solo: 65 minutes&lt;br /&gt;
#* Duo: 30 minutes&lt;br /&gt;
#* Trio: 25 minutes&lt;br /&gt;
#* 4-player: 23 minutes&lt;br /&gt;
#* 5-player: 22 minutes&lt;br /&gt;
&lt;br /&gt;
== Contribution Points System ==&lt;br /&gt;
&lt;br /&gt;
Contribution points determine your chances of receiving a unique drop:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Starting Points:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* All players begin with 8 contribution points&lt;br /&gt;
* After Verzik is defeated, these 8 points are subtracted&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Earning Points:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* +3 points for participating in each encounter (6 rooms = 18 possible)&lt;br /&gt;
* MVP bonuses (most damage) for each room:&lt;br /&gt;
** Maiden: +2 points&lt;br /&gt;
** Bloat: +2 points&lt;br /&gt;
** Nylocas: +1 point&lt;br /&gt;
** Sotetseg: +1 point&lt;br /&gt;
** Xarpus: +2 points&lt;br /&gt;
** Verzik: +2 points per phase (3 phases = 6 total)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Losing Points:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* -4 points each time you die&lt;br /&gt;
&lt;br /&gt;
The maximum possible contribution points depends on party size, as only one player can be MVP per room.&lt;br /&gt;
&lt;br /&gt;
== Unique Drops (Purple Chest) ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;purple chest&amp;quot; appears when a player receives a unique drop. Other players see a purple chest at that player&amp;#039;s position, while the recipient sees a purple chest with an arrow pointing to it.&lt;br /&gt;
&lt;br /&gt;
=== Unique Drop Chance ===&lt;br /&gt;
&lt;br /&gt;
The chance to get a unique drop is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Base chance&amp;#039;&amp;#039;&amp;#039; determined by mode:&lt;br /&gt;
#* Normal: 23%&lt;br /&gt;
#* Hard: 30% &lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Adjustments&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
#* If World Event is active: +25% (multiplied by 1.25)&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Party Performance Scaling&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
#* For Normal and Hard modes, the actual chance is reduced proportionally based on the party&amp;#039;s total contribution points vs. maximum possible points&lt;br /&gt;
#* Formula: ActualChance = BaseChance × (TotalPoints ÷ MaxPoints)&lt;br /&gt;
&lt;br /&gt;
=== Unique Drop Table ===&lt;br /&gt;
&lt;br /&gt;
The items that can drop from a purple chest vary by mode, with different weightings:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Normal Mode:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Weight !! Percentage&lt;br /&gt;
|-&lt;br /&gt;
| Avernic defender hilt || 4/15 || 26.7%&lt;br /&gt;
|-&lt;br /&gt;
| Ghrazi rapier || 2/15 || 13.3%&lt;br /&gt;
|-&lt;br /&gt;
| Sanguinesti staff || 2/15 || 13.3%&lt;br /&gt;
|-&lt;br /&gt;
| Justiciar faceguard || 2/15 || 13.3%&lt;br /&gt;
|-&lt;br /&gt;
| Justiciar chestguard || 2/15 || 13.3%&lt;br /&gt;
|-&lt;br /&gt;
| Justiciar legguards || 2/15 || 13.3%&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of vitur || 1/15 || 6.7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hard Mode:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Weight !! Percentage&lt;br /&gt;
|-&lt;br /&gt;
| Avernic defender hilt || 40/170 || 23.5%&lt;br /&gt;
|-&lt;br /&gt;
| Ghrazi rapier || 25/170 || 14.7%&lt;br /&gt;
|-&lt;br /&gt;
| Sanguinesti staff || 25/170 || 14.7%&lt;br /&gt;
|-&lt;br /&gt;
| Justiciar faceguard || 22/170 || 12.9%&lt;br /&gt;
|-&lt;br /&gt;
| Justiciar chestguard || 22/170 || 12.9%&lt;br /&gt;
|-&lt;br /&gt;
| Justiciar legguards || 22/170 || 12.9%&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of vitur || 14/170 || 8.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drop Recipient Selection ===&lt;br /&gt;
&lt;br /&gt;
If a unique item is rolled, the system selects a recipient based on contribution points:&lt;br /&gt;
&lt;br /&gt;
# Calculate each player&amp;#039;s percentage of the total contribution points&lt;br /&gt;
# Use a weighted random selection where players with higher contribution have a better chance&lt;br /&gt;
# The chosen player receives the unique item&lt;br /&gt;
&lt;br /&gt;
== Common and Tertiary Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Common Rewards ===&lt;br /&gt;
&lt;br /&gt;
All contributing players who didn&amp;#039;t receive a unique item get:&lt;br /&gt;
&lt;br /&gt;
# Three rolls on the common drop table&lt;br /&gt;
# The quantities are multiplied based on mode:&lt;br /&gt;
#* Normal: 1.4× (140%)&lt;br /&gt;
#* Hard: 1.6× (160%)&lt;br /&gt;
&lt;br /&gt;
=== Tertiary Rewards ===&lt;br /&gt;
&lt;br /&gt;
All contributing players have a chance at tertiary rewards, regardless of whether they got a unique item:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Normal Mode:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Elite clue scroll: 1/6 chance&lt;br /&gt;
* Lil&amp;#039; Zik pet: 1/550 chance&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hard Mode:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Elite clue scroll: 1/5 chance&lt;br /&gt;
* Holy ornament kit: 1/80 chance&lt;br /&gt;
* Sanguine ornament kit: 1/125 chance&lt;br /&gt;
* Sanguine dust: 1/225 chance&lt;br /&gt;
* Lil&amp;#039; Zik pet: 1/400 chance (improved from Normal mode)&lt;br /&gt;
&lt;br /&gt;
Additionally, all players receive a random coin drop between 100,000 and 200,000 coins.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q: What affects my chance of getting a purple chest?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: Raid mode (Normal/Hard), completion time, party contribution points, personal boosts (if applicable), and world events.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q: How do I maximize my contribution points?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: Stay alive (avoid deaths), participate in all encounters, and try to be MVP for as many bosses as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q: How are unique items distributed?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: One player gets the unique based on their contribution percentage. Higher contribution = better chance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q: Why did someone with lower contribution get the unique?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: While higher contribution increases chances, there&amp;#039;s still RNG involved in the selection.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q: What happens if we don&amp;#039;t meet the target time?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: You&amp;#039;ll get Normal mode rewards instead of Hard mode rewards.&lt;/div&gt;</summary>
		<author><name>Rem</name></author>
	</entry>
</feed>